WC shot #1 : I modeled, UVed and textured assets including some carnival attractions. I did some photomodelling of props for the ground and for the little cabins and did most of the layout for them.
BS shot #1 : I modeled, UVed, textured and did lookdev on the assets under the bridge. I pretty much the lighting on that shot as well. Then the DMP artist painted on top of the render.
BS shot #2 : I did the lighting and rendering of the bridge to help the DMP artist on this shot.
BS shot #3 : Projection Modelling to help the DMP artist.
BS shot #4 : I did the lookdev of some of the buildings like adding dirt and wobble for the glass on them for example, I modeled snow and props for which I did textures. I also helped the DMP artist.
DS shot #1 : Projection modelling of the snow mound to help the DMP artist.
DS shot #2 : I modeled, UVed, textured and layout house blocks and street props. I did passes to be used in comp to have lights inside of those houses.
Here are some of the shots I had the opportunity to work on for the movie Shazam! as an Environment TD and Digital Matte Painter at MPC Film Montreal.