Alexandre Trudel
Alexandre Trudel
DMP, Environment & Level Artist
Sherbrooke, Canada

Hi! I'm Alex, welcome to my Website!

I'm a Canadian Level, Environment Artist and Generalist who's passionate to share his knowledge of the VFX and video games industry, and to keep learning from the people I get the opportunity to work with and to mentor other artists.

I mainly specialize in Level Art, Texturing, Shading/Look Development, Digital Matte Painting, Lighting, Rendering and Scattering tasks and procedural terrain generation in Houdini. I can also model FX ready 3D assets and do deep compositing.

Thanks for visiting my Website and if the right position becomes available, I would love to hear from you!

Resume PDF

Skills

CompositingConcept ArtDigital PaintingEnvironment DesignLook DevelopmentMatte PaintingShadingEnvironment ModelingLightingTexturingVisual EffectsPhotographyDrawingGraphic DesignLevel ArtPost-productionScattering

Software proficiency

Photoshop
Photoshop
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Nuke
Nuke
Katana
Katana
Mari
Mari
RenderMan
RenderMan
Arnold
Arnold
Redshift
Redshift
V-Ray
V-Ray
Unreal Engine
Unreal Engine
UVLayout
UVLayout
SpeedTree
SpeedTree
Photoscan
Photoscan
Clarisse iFX
Clarisse iFX
Gaea
Gaea
Terragen
Terragen
RealityScan
RealityScan
Houdini
Houdini
Anvil
Anvil
Snowdrop
Snowdrop

Productions

    • Video Game
      Unannounced Projects
    • Year
      2031
    • Role
      Level Artist
    • Company
      Ubisoft Vantage Studios
    • Movie
      Miraculous Ladybug & Cat Noir: The Movie
    • Year
      2023
    • Role
      Environment Artist
    • Company
      ON Animation Studios
    • TV Production
      Masters of the Air Season 1
    • Year
      2023
    • Role
      Environment Artist
    • Company
      DNEG
    • Movie
      Shazam! Fury of the Gods
    • Year
      2023
    • Role
      Environment Artist/Digital Matte Painter
    • Company
      DNEG
    • Movie
      Sonic the Hedgehog 2
    • Year
      2022
    • Role
      Environment Artist
    • Company
      DNEG
    • Movie
      Devotion
    • Year
      2022
    • Role
      Environment Artist
    • Company
      DNEG
    • Movie
      Borderlands
    • Year
      2023
    • Role
      Environment Artist
    • Company
      DNEG
    • TV Production
      Avatar: The Last Airbender Season 1 (Netflix Live-Action Serie)
    • Year
      2023
    • Role
      Environment Artist
    • Company
      DNEG
    • Movie
      Beau Is Afraid (Disappointment Blvd.)
    • Year
      2023
    • Role
      Digital Matte Painter
    • Company
      MELS
    • TV Production
      Dopesick Season 1
    • Year
      2021
    • Role
      Digital Matte Painter
    • Company
      MELS
    • TV Production
      I Know What You Did Last Summer Season 1
    • Year
      2021
    • Role
      Digital Matte Painter
    • Company
      MELS
    • TV Production
      Locke & Key Season 2
    • Year
      2021
    • Role
      Digital Matte Painter/Concept Artist
    • Company
      MELS
    • TV Production
      Lost in Space Season 3
    • Year
      2021
    • Role
      Digital Matte Painter/Concept Artist
    • Company
      MELS
    • Movie
      L'Inhumain
    • Year
      2021
    • Role
      Digital Matte Painter
    • Company
      MELS
    • TV Production
      Unearthed Season 8
    • Year
      2020
    • Role
      3D Generalist
    • Company
      Rayon FX
    • TV Production
      Lovecraft Country Season 1
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Rodeo FX Montreal
    • TV Production
      The Walking Dead season 10
    • Year
      2019
    • Role
      Digital Matte Painter
    • Company
      Rodeo FX Montréal
    • Movie
      Jumanji: The Next Level
    • Year
      2019
    • Role
      Digital Matte Painter and Environment Artist
    • Company
      Rodeo FX Montréal
    • Movie
      Zombieland: Double Tap
    • Year
      2019
    • Role
      Environment Artist and Digital Matte Painter
    • Company
      Rodeo FX Montréal
    • Movie
      Dolittle
    • Year
      2020
    • Role
      Digital Matte Painter and Environment TD
    • Company
      MPC Film Montreal
    • Movie
      Noëlle
    • Year
      2019
    • Role
      Digital Matte Painter
    • Company
      MPC Film Montreal
    • Movie
      SHAZAM!
    • Year
      2019
    • Role
      DMP/Environment TD
    • Company
      MPC Film Montreal
    • Movie
      Godzilla: King of the Monsters
    • Year
      2019
    • Role
      Environment TD
    • Company
      MPC Film Montreal
    • Movie
      Maleficent: Mistress of Evil
    • Year
      2019
    • Role
      Environment TD
    • Company
      MPC Film Montreal
    • Movie
      The Predator
    • Year
      2018
    • Role
      Environment TD
    • Company
      MPC Film Montreal
    • Movie
      Underwater
    • Year
      2020
    • Role
      Environment TD
    • Company
      MPC Film Montreal
    • Movie
      X-Men: Dark Phoenix
    • Year
      2019
    • Role
      Environment TD
    • Company
      MPC Film Montreal
    • Movie
      Ghost in the Shell
    • Year
      2017
    • Role
      VFX Generalist
    • Company
      MPC Film Montreal

Experience

  • Level Artist at Ubisoft Vantage Studios
    Sherbrooke (Hybrid), CA
    November 2024 - April 2026

    I have worked on 2 unannounced projects at Ubisoft in Sherbrooke city as a Level Artist working on a wide range of tasks outside my role.

  • Environment Artist at ON Animation Studio
    Montreal (Hybrid), Canada
    August 2022 - February 2023

    I worked on Miraculous Ladybug & Cat Noir: The Movie, doing mostly scattering and layout tasks on multiple environments, especially the final fight sequence where there are lots of debris in Paris.

  • Environment Artist/Digital Matte Painter at DNEG
    Montreal (and Vancouver), mostly remote
    August 2021 - August 2022

    I have worked on the virtual production of Avatar: The Last Airbender (Netflix live-action serie), doing 3D modelling, scultping, UVing, texturing, shading/lookdev, rendering, digital matte painting and trees using Maya, ZBrush, Substance Painter and Designer, Nuke, Photoshop, Clarisse and SpeedTree.

    On Borderlands, I've worked on some tasks with Clarisse and Maya.

    On Devotion, I've done cloud scattering, rendering and slap comps for multiple shots using Clarisse and Nuke.

    On Sonic the Hedgehog 2, I've done the 3D modelling and layout of the roof inside Eggman's mecha using Maya.

    On Shazam! Fury of the Gods, I've done 3D modelling, UVing, texturing, lighting and digital matte paintings using Maya, Clarisse iFX, Substance Painter and Photoshop.

    On Masters of the Air, I've done 3D modelling, UVing, texturing using Maya, UVLayout and Substance Painter.

    During downtime, I also learn procedural terrain generation, modeling, texturing and scattering inside of Houdini and how to use Karma.

  • Digital Matte Painter at MELS
    Montreal (remote), CA
    April 2021 - August 2021

    On Inhumain, I did different types of digital matte paintings from brain tumor to graffitis to dirty windows and walls to rocks on a road. I also removed some stuff from the plates that we didn't want to see.

    I did a concept art/digital matte painting at night for 2 shots of Lost in Space season 3.

    I also did a 2D concept for a shot of Locke and Key season 2 that ended being made fully in 3D.

    For I Know What You Did Last Summer season 1 episode 1, I did digital matte paintings for multiple shots of names carved on a cave's wall.

    For Dopesick, I did snow digital matte paintings for a couple of shots in Photoshop and helping out a pure digital matte painter with a lot of their camera projection setups in Nuke.

    On the virtual production of Disappointment Blvd/Beau is Afraid, I've done 2 digital matte painted skies 360 cycloramas and I modeled, UVed and textured some assets.

  • 3D Generalist at Rayon FX
    Longueuil, Canada
    August 2020 - January 2021

    I've worked on Unearthed season 8 building different environments like Seahenge, the pyramid of Lahun, Pavlopetri and on the episode about the legend of King Midas. I've also worked on an unannounced chinese project which was a Mars ride for which I did a space station and worked on some vehicles in collaboration with Tippett Studio.

  • Environment Artist/Digital Matte Painter at Rodeo FX Montreal
    Montreal, Canada
    July 2019 - December 2019

    On Zombieland: Double Tap, I modeled a clean version of a LIDAR scan, UVed it, textured it and shaded it, and modeled, UVed, textured and shaded rooftop assets and a watch tower as a reference for crowd all in Maya, Substance Painter and Arnold. I also did a pass of dirt in digital matte painting on the skate park and a grass digital matte painting and all of my camera projection setups using Photoshop and Nuke. I modeled a hill and scattered trees on it in Clarisse as well.

    On Jumanji: The Next Level, I did camera projection setups, digital matte paintings to remove stunt mattresses and shadow rotoanimation and a digital matte painted sky cyclorama using Photoshop and Nuke, clouds proxies in Houdini and clouds scattering in Clarisse. I modeled, UVed, textured and shaded assets placed in the Oasis like barrels, carts, cloths on rooftop, entrance gates, etc. using Maya, Substance Painter and Arnold.

    I did a wounds digital matte painting for an episode of The Walking Dead season 10.

    On Lovecraft Country season 1, I help to plan the show with Alan Lam, the Environment Supervisor, and cleaning a LIDAR scan in ZBrush.

  • DMP/Environment TD at MPC Film Montreal
    Montreal, Canada
    May 2017 - June 2019

    On Underwater, I've done 3D modelling, UVing, sculpting, texturing, layout, lighting, lookdev, rendering, and I did a camera animation for one shot.

    On X-Men: Dark Phoenix, I've done 3D modelling, UVing, sculpting, texturing and layout tasks.

    On The Predator (2018), Ive done modelling, sculpting, texturing, scattering, rendering and slap comps.

    On Godzilla: King of Monsters, I did some layout and low res proxy versions of destroyed buildings.

    On Shazam!, I've done 3D modelling, UVing, texturing, lookdev, layout, rendering, camera projection setup prep and modification, projection modeling. I took care of a few sequences with a small team of environment artists under my leadership.

    On Maleficent: Mistress of Evil, I've assembled the early version of Ulstead Castle.

    On Noëlle, I've done snow, ice skating paths and added details on house as digital matte paintings and my own camera projection setups in Nuke, did lighting, rendering and deep compositing using Photoshop, Nuke, Maya, VRay, Katana and Renderman. I've also done Photo stitching using PTGUI and Photoshop.

    On The Voyage of Doctor Dolittle, I've done vegetation lookdev and scattering, rendering, layout and rendering, and a digital matte painting of a wall and a house.

  • VFX Generalist at MPC Film Montreal
    Montreal, Canada
    October 2016 - February 2017

    I worked on hundreds of holograms for the live action movie of Ghost in the Shell under the supervision of the CG Supervisor François Schneider and the TechAnim Department.

  • Creative Director at Les Communicateurs
    Deux-Montagnes
    September 2013 - February 2016

    I worked in this small advertising company as a creative director, Web designer and developper, graphic designer, motion designer, creative strategist, copywriter and SEO specialist.

Report User