ab_0620 : Clean scan model, Modeled, UVed, Textured and Shaded the building on the bottom right and assets on its rooftop, tweaked the tower rooftop assets, did a dirt dmp on the ground of the skatepark.
I worked with a teammate on this one. We did a hill in maya, then added it in Clarisse and scattered trees on top of it. It was then used by the crowd artists for the zombie crowd running towards Babylon and I initially did a dmp.
Scattering in Clarisse in collaboration with a teammate, did the dmp of the grass.
I modeled, UVed, Textured and Shaded the watch tower and it was used a ref for the crowd of zombies in 3D. It was used in ab_0620 and other shots also.
Here are the shots I've been working as an Environment Artist and Digital Matte Painter at Rodeo FX Montréal for Zombieland: Double Tap.