BE_0090 : Establishing shot of the Roebuck. I modeled, UVed, textured and layout assets including pipes, cables, rocks, etc. I sculpted parts the ocean floor I did some lighting and rendering. All of this was for the Roebuck Station environment.
BE_0095 : I modeled, UVed, textured and layout assets including pipes, cables, rocks, etc. I sculpted parts the ocean floor I did some lighting and rendering. All of this was for the Roebuck Station environment.
BE_0100 : I modeled, UVed, textured and layout assets including pipes, cables, rocks, etc. I sculpted parts the ocean floor I did some lighting and rendering. All of this was for the Roebuck Station environment.
Midway Platform shot : I modeled, UVed,Textured and Lookdev'd platforms and cables, I broke the platforms especially on the left side.
MT_0040 : Establishing shot of the drilling site. I modeled, UVed, textured, destroyed and layout assets for this environment. I also did a lighting setup for this shot which was later used by the lighting artist.
A drilling site environment shot : I modeled, UVed, textured and layout assets
Leaving the midway drilling site : I modeled, UVed, textured and layout assets.
NE shot : I modeled, UVed and textured assets ready to be destroy by the FX artists on the right of the Behemoth.
NE Shot Breakdown 1 : I modeled, UVed, textured and layout assets especially seen in the left part outside (yellow pipe and around it) and I cleaned up the scan model of the interior.
NE Shot Breakdown 2 : I modeled, UVed, textured and layout assets especially seen in the left part outside (yellow pipe and around it) and I cleaned up the scan model of the interior.
Another set of NE shots : I modeled parts on the left of the screen outside and some building elements in the middle. I clean the photogrammetry model for the region around the windows and dashboard.
Rotating Hamel Engine shot : I modeled, UVed, textured and animated parts of this engine.
Rendering, tests, sculpted ground and some set dress
I did the camera animation for this shot, and I modeled, uved, textured, lookdev'd and set dress assets like lights and cables for examples, and lighting and rendering
This is still my favorite project on which I had the chance to work on in my career in Visual Effects. Here are some of the shots I worked on the movie Underwater, when I was an Environment TD at MPC Film Montréal, which came out on January 10, 2020 in Québec, Canada.